Language:
English or German, depending on participants
General Goal of the Project:
Ultra‐mobile Virtual Reality devices, such as the Samsung Gear VR, bring new and untethered virtual
reality experiences to a broad range of consumers. Content and applications for such devices are best
created using state‐of‐the‐art game engines, such as Unreal Engine or Unity3D.
This project will focus on the design and implementation of an Ultra‐Mobile Virtual Reality Experience.
The participants will
principles
Engine or Unity3D
VR Experiences
Participants may choose one of a selection of VR experiences. Some of these will be provided by the
CLFVR team and may be rooted in current research projects. In addition to that, there will be a call for
VR experience proposals to which all master students of the VR course may submit their ideas to.
Procedure:
The procedure of the project is as follows:
Phase 1 (April ‐ May): Review of existing VR experiences for the Gear VR & Seminar courses on
development for Ultra‐Mobile Virtual Reality
Phase 2 (May‐July): Design & Implementation Phase
Phase 3 (July): Documentation: Product Video, Screenshots, Product Texts, etc.
Remarks:
As a conclusion of the project, a report will be written. This report will be in the shape of a product
presentation, including a video, screenshots, a short summary, textual description and a user
documentation.
This project may lay the foundation for many interesting questions or application problems which could
be addressed in a bachelor or master thesis.
Augmentierten Realität / herausgegeben von Ralf Dörner, Wolfgang Broll, Paul Grimm, Bernhard
Jung, Springer Verlag, ISBN 978‐3‐642‐28903‐3
1784394363
| Frequency | Weekday | Time | Format / Place | Period | |
|---|---|---|---|---|---|
| block | Block | montags CITEC 1.015/ dienstags 2.015 | 11.04.-22.07.2016 | Termin 1: montags 12 - 14 Uhr / Termin 2: dienstags 16 - 18 Uhr |
| Module | Course | Requirements | |
|---|---|---|---|
| 23-MeWi-HM5 Practical Course - Dealing with Media Praxis-Umgang mit Medien | Lehrveranstaltung I | Graded examination
|
Student information |
| Lehrveranstaltung II | Study requirement
|
Student information | |
| Lehrveranstaltung III | Study requirement
|
Student information | |
| Lehrveranstaltung IV | Study requirement
|
Student information | |
| 39-Inf-11 Human-Machine Interaction Mensch-Maschine-Interaktion | Vertiefung Mensch-Maschine-Interaktion | Ungraded examination
|
Student information |
| 39-Inf-VR Virtual Reality Virtuelle Realität | Virtuelle Realität | Graded examination
|
Student information |
| Virtuelle Realität | Student information | ||
| Virtuelle Realität | Ungraded examination
|
Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.
| Degree programme/academic programme | Validity | Variant | Subdivision | Status | Semester | LP | |
|---|---|---|---|---|---|---|---|
| Bioinformatik und Genomforschung / Bachelor | (Enrollment until SoSe 2011) | Virtuelle Realität; Mensch-Maschine-Interaktion | Wahlpflicht | 6. | 4 | unbenotet | |
| Informatik / Bachelor | (Enrollment until SoSe 2011) | Nebenfach | Virtuelle Realität; Mensch-Maschine-Interaktion | Wahlpflicht | 6. | 4 | unbenotet |
| Kognitive Informatik / Bachelor | (Enrollment until SoSe 2011) | Mensch-Maschine-Interaktion; Virtuelle Realität | Wahlpflicht | 6. | 4 | unbenotet | |
| Medienwissenschaft, interdisziplinäre / Master | (Enrollment until SoSe 2014) | Hauptmodul 4; Hauptmodul 6 | Wahlpflicht | 4 | unbenotet | ||
| Naturwissenschaftliche Informatik / Bachelor | (Enrollment until SoSe 2011) | Mensch-Maschine-Interaktion; Virtuelle Realität | Wahlpflicht | 6. | 4 | unbenotet | |
| Studieren ab 50 |
practical work in the project (design and implementation of an ultra‐mobile VR application)
a product documentation and presentation (video, short summary, screenshots, textual
description, user documentation)
significant contributions to the team