In this course, we will focus on using video games for and in ELT. We will do so from several perspectives and thus focus on various dimensions of video games by viewing them as complex systems, texts, and practices in a wider sociocultural context. After approaching a definition of video games for our seminar and some technical/theoretical considerations, we will explore different approaches of using video games in the English classroom. While keeping in mind curricular policy frameworks, our approach to exploring the potential of video games for ELT will particularly be based on new understandings of literacy. With our theoretical framework in mind, we will further collect and reflect on using specific video games for our own (future) teaching. This also entails critically evaluating the use of (specific) video games for our classrooms.
Everyone is welcome in this class - even if you do not consider yourself a "gamer".
diese Veranstaltung kann nicht für das VRPS-Modul (FD1) vorstudiert werden
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The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.