230382 Theory of Play: From Games in Literature to Literary Gaming (S) (SoSe 2016)

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This theory-based course looks at games and their evolution as a key element of child socialization and adult entertainment, and as a driver behind creativity, production, and consumption. Introducing the class to ‘ludology’—the study of games and gaming—we learn various theories of free, competitive, and rule-based play and entertainment. Further, we chart out the characteristics of play as a complex human activity as reflected in works of literature. In the second half of the semester, we move on to examine game encyclopaedias, children’s diaries, movies, and games in literature, to finally focus on the complex examples of video- and computer-games as well as digital ‘literary games’ in the 21st century. Note that the course traces the historical trajectory of games and gaming, with primary focus on the U.S. entertainment industry, and as such is embedded in a historical framework.

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23-ANG-M-AngGM1 Grundmodul 1: Theories of Language, Literature and Culture GM 1.2 Literary Theory Study requirement
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23-IAS-M-IAS4 North American Literature and the Processes of Culture "Literary Theory" oder "Cultural Theory" Study requirement
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Cultural and Literary Contact in the U.S.A. I Study requirement
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Cultural and Literary Contact in the U.S.A. II Study requirement
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23-IAS-M-IAS6 Advanced Studies of Literatures and Cultures of the Americas / Estudios avanzados de literaturas y culturas de las Américas NorthAmerican Literatures in Context Study requirement
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Limited number of participants: 25
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SS2016_230382@ekvv.uni-bielefeld.de
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Last update basic details/teaching staff:
Friday, December 11, 2015 
Last update times:
Friday, February 5, 2016 
Last update rooms:
Monday, January 11, 2016 
Type(s) / SWS (hours per week per semester)
seminar (S) / 2
Language
This lecture is taught in english
Department
Faculty of Linguistics and Literary Studies
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ID
69788380