The aim of this course is to provide a deep understanding of game theory without requiring much previous knowledge (except basic knowledge of graduate level Microeconomics). Students will learn to (i) model any situation of strategic interaction formally as a game, (ii) act well themselves in situations of strategic interaction, and (iii) appreciate and analyze the consequences of strategic behavior of others in any setting (with a focus in this module on economic problems).
Microeconomics 2A: Game Theory
Basic elements of noncooperative games: what is a game, extensive form representation of a game, strategies and the normal form representation of a game, randomized choice.
Simultaneous-move games: dominant and dominated strategies, rationalizable strategies, CURB sets, Nash equilibrium, trembling hand perfect equilibrium, proper equilibrium, strategic stability, evolutionary stable strategies.
Dynamic games: extensive form rationalizability, sequential rationality, backward induction, subgame perfection, beliefs and sequential rationality, (weak) perfect Bayesian equilibrium, sequential equilibrium, reasonable beliefs and forward induction.
Games of incomplete information and Bayesian Nash equilibrium.
Microeconomics 2B: Economics of Information
Competition among firms: Bertrand, Cournot, repeated interaction and the folk theorem.
Interaction with asymmetric information: Adverse selection, moral hazard, and signalling.
Auctions with private valuations: Revenue Equivalence and equilibrium characterization.
Mechanism Design: revelation principle, general revenue equivalence, seller optimal mechanisms, efficient mechanisms (Vickery-Clarke-Groves).
There will be a tutorial as well as plenty of occasions for you to ask questions and discuss problems.
Microeconomics 1 (1a and 1b) are recommended.
Mas-Colell, A., Whinston, M.D., Green, J., Microeconomic Theory, Oxford University Press, 1995. Chapters 7-9, 13, 14, and 23.
Fudenberg, D., and Tirole, J., Game Theory, MIT Press, 1991, Chapters 1-3,5-8,11.
Ritzberger, K., Foundations of Non-Cooperative Game Theory, Oxford University Press, 2002, Chapters 4-6.
Krishna, V., Auction Theory, 2nd edition, Academic Press, 2010, Chapters 1-5.
| Frequency | Weekday | Time | Format / Place | Period | |
|---|---|---|---|---|---|
| weekly | Mo | 12-14 | 13.04.-24.07.2026 | ||
| weekly | Do | 8-10 | 13.04.-24.07.2026 |
| Module | Course | Requirements | |
|---|---|---|---|
| 31-M-Micro2 Microeconomics 2 Microeconomics 2 | Microeconomics | Graded examination
|
Student information |
| 31-MM7 Game Theory Game Theory | Nichtkooperative Spieltheorie | Student information | |
| 31-MM7-WiMa Game Theory Game Theory | Nichtkooperative Spieltheorie | Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.
| Degree programme/academic programme | Validity | Variant | Subdivision | Status | Semester | LP | |
|---|---|---|---|---|---|---|---|
| Bielefeld Graduate School in Theoretical Sciences / Promotion | |||||||
| Economics and Management (BiGSEM) / Promotion | Finance; Prerequisites | 5 | |||||
| Economics and Management (BiGSEM) / Promotion | Economics; Prerequisites | 5 | |||||
| Studieren ab 50 | |||||||
| Wirtschaftswissenschaften - Angebote für Erasmus / Incomings (Master) |
None.