401571 Entwicklung eines digitalen Spiels im Kontext Umwelt und Gesundheit (Pj) (WiSe 2024/2025)

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Ziel des Seminars ist es, die unterschiedlichen/ gemeinsamen Perspektiven der jeweiligen beteiligten Disziplinen (Gesundheitswissenschaften/ Public Health, Medizin, Psychologie) inhaltlich (Individual- vs. Bevölkerungsperspektive; Salutogenese vs. Pathogenese) aufzudecken. Die Studierenden sollen gemeinsam auf Grundlage von bestehenden Gamification-Taxonomien (Toda et al. 2019; Hervas et al. 2017, Schmidt-Kraepelin et al. 2018) ein digitales Spiel entwickeln. Entwickelt wird das Spiel mit gb-studio (https://www.gbstudio.dev/de/). Die Studierenden aus den o.g. Disziplinen lernen theoretische Ansätze didaktisch aufzubereiten und direkt im Spiel zu integrieren. Je nach Teilnehmer:innenanzahl werden in dem Spiel unterschiedliche Handlungsstränge/ Themenschwerpunkte verfolgt. Das Spiel soll beispielsweise für die Themenschwerpunkte der Umweltbildung (z. B. Dragons of Inaction von Gifford), Akzeptanz (z. B. UTAUT, TAM), Environmental Health Literacy oder Green Gap entwickelt werden.

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Module Course Requirements  
40-M19_a Praxisprojekte BHC51 Praxisprojekte E-Health Ungraded examination
Ungraded examination
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WS2024_401571@ekvv.uni-bielefeld.de
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Last update basic details/teaching staff:
Friday, June 21, 2024 
Last update times:
Monday, September 23, 2024 
Last update rooms:
Monday, September 23, 2024 
Type(s) / SWS (hours per week per semester)
project (Pj) / 4
Department
School of Public Health
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477784701