In this seminar, we will experience analog games as cultural practices by firsty playing a selection of games. We will then also analyze and understand them from a range of perspectives - this includes taking into account key concepts from game studies as well as exploring their potential for (language) teaching/learning settings. You will then have the chance to apply your kowledge by developing your own game and trying out your peers' ideas.
| Frequency | Weekday | Time | Format / Place | Period | |
|---|---|---|---|---|---|
| einmalig | Do | 17-18 | ONLINE | 01.06.2023 | Vorbesprechung |
| Block | Block | 10-15 | D2-152 | 25.-28.07.2023 | |
| Block | Block | 10-15 | D2-152 | 14.-15.08.2023 |
| Module | Course | Requirements | |
|---|---|---|---|
| 23-ANG-AngVM6 Vertiefungsmodul 6: Media, Arts & Communication Vertiefungsmodul 6: Media, Arts & Communication | VM 6.2 Creative Production | Study requirement
|
Student information |
| - | Ungraded examination | Student information | |
| 23-ANG-Profil6 Profilmodul 6: Media, Communication and Creative Practices Profilmodul 6: Media, Communication and Creative Practices | Profil6.2 Creative Production | Study requirement
|
Student information |
| - | Graded examination | Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.