In this seminar, we will experience analog games as cultural practices by firsty playing a selection of games. We will then also analyze and understand them from a range of perspectives - this includes taking into account key concepts from game studies as well as exploring their potential for (language) teaching/learning settings. You will then have the chance to apply your kowledge by developing your own game and trying out your peers' ideas.
Frequency | Weekday | Time | Format / Place | Period |
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Module | Course | Requirements | |
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23-ANG-AngVM6 Vertiefungsmodul 6: Media, Arts & Communication | VM 6.2 Creative Production | Study requirement
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Student information |
- | Ungraded examination | Student information | |
23-ANG-Profil6 Profilmodul 6: Media, Communication and Creative Practices | Profil6.2 Creative Production | Study requirement
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Student information |
- | Graded examination | Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.