Intelligent interactive systems, such as conversational agents or social robots are expected to use natural language and synthetic speech to communicate with their human interaction partners. Usually, the utterances such a system is able to produce are authored by its programmers or professional writers. This limits a system's expressivity in unexpected situations. Natural language generation (automatic planning of what to say, and how to say it) is an approach to utterance production that can overcome this issue.
The seminar will provide a state-of-the art overview of several aspects of natural language generation in interactive systems. Starting with the basic question of communicative intention, we will discuss ‘classic’ NLG topics (e.g., reference, uncertainty, style) from an interactive point of view, inherently dialogue related NLG topics (e.g., how to achieve understanding, language as joint action), and multimodal behaviour generation (e.g., speech-accompanying gestures).
Natural language generation is an interdisciplinary research area comprising of (computational) linguistics and artificial intelligence. Students are expected to have prior knowledge in at least one of these two disciplines.
Our primary text for this seminar will be a recent (2014) edited collection:
Stent, A. & Bangalore, S. (2014). Natural Language Generation in Interactive Systems. Cambridge University Press, Cambridge, MA, USA. doi:10.1017/CBO9780511844492
The university library has licensed the eBook version (PDF) of this edited collection. It is freely accessible from within the university network (via LAN/WLAN or VPN): http://dx.doi.org/10.1017/CBO9780511844492
Rhythmus | Tag | Uhrzeit | Format / Ort | Zeitraum |
---|
Modul | Veranstaltung | Leistungen | |
---|---|---|---|
39-Inf-11_ver1 Mensch-Maschine-Interaktion | Vertiefung Mensch-Maschine-Interaktion | Studieninformation | |
39-Inf-DKI Digitale Kommunikation und Internetdienste | Digitale Kommunikation und Internetdienste | Studieninformation | |
39-M-Inf-MIKE Modularisierter individueller Kompetenz-Erwerb (MiKE) | - | unbenotete Prüfungsleistung | Studieninformation |
39-M-Inf-VHC Virtual Humans and Conversational Agents | Virtual Humans/Verhaltenssimulation | Studienleistung
|
Studieninformation |
39-M-Inf-VHC_a Virtual Humans and Conversational Agents | Virtual Humans/Verhaltenssimulation | Studienleistung
unbenotete Prüfungsleistung benotete Prüfungsleistung |
Studieninformation |
39-M-Inf-VKI Vertiefung Künstliche Intelligenz | Spezielle Themen der Künstlichen Intelligenz | unbenotete Prüfungsleistung
benotete Prüfungsleistung |
Studieninformation |
Die verbindlichen Modulbeschreibungen enthalten weitere Informationen, auch zu den "Leistungen" und ihren Anforderungen. Sind mehrere "Leistungsformen" möglich, entscheiden die jeweiligen Lehrenden darüber.
Studiengang/-angebot | Gültigkeit | Variante | Untergliederung | Status | Sem. | LP | |
---|---|---|---|---|---|---|---|
Bioinformatik und Genomforschung / Bachelor | (Einschreibung bis SoSe 2011) | Mensch-Maschine-Interaktion | Wahlpflicht | 4. 6. | 2 | benotet | |
Informatik / Bachelor | (Einschreibung bis SoSe 2011) | Nebenfach | Mensch-Maschine-Interaktion | Wahlpflicht | 4. 6. | 2 | benotet |
Kognitive Informatik / Bachelor | (Einschreibung bis SoSe 2011) | Mensch-Maschine-Interaktion | Wahlpflicht | 6. | 2 | benotet | |
Medieninformatik und Gestaltung / Bachelor | (Einschreibung bis SoSe 2011) | Mensch-Maschine-Inter | Wahlpflicht | 4. 6. | 2 | benotet | |
Naturwissenschaftliche Informatik / Bachelor | (Einschreibung bis SoSe 2011) | Mensch-Maschine-Interaktion | Wahlpflicht | 4. 6. | 2 | benotet |