392032 Rendering techniques for game engines (S) (SoSe 2014)

Contents, comment

Starting with the knowledge of the computer graphics lecture, we will close the gap between the basic concepts covered in the lecture and the very advanced techniques in game engines. Since most of the concepts are not that easy to implement anymore, our focus will be on theoretical discussion. The aim of this seminar is therefore:

  • to extend the knowledge of the participants on complex rendering effects that can be computed in real-time
  • empower students to read, understand and discuss scientific publications for real-time rendering
  • train the ability to illustrate and present complex topics to an audience that is less familiar with the subject
  • train English skills, by reading and presenting in English (There is no up-to-date literature in computer graphics in German and depending on your later job, holding a presentation in English might be taken for granted. Take it as a chance and a challenge!)

Examples on the topics that will be covered in this seminar are:

  • Lighting Effects, e.g. shadows, global illumination, ambient occlusion, caustics etc.
  • Special Materials, e.g fur, car paint, relief mapping etc.
  • Rendering Complexity, e.g terrain or crowds
  • Render Engine Design, e.g voxel engine, deferred shading

Requirements for participation, required level

The lecture "Introduction to Computer Graphics" is recommended.

Bibliography

The literature depends on the chosen topics by the participants and will be announced after the first lecture.

Teaching staff

Dates ( Calendar view )

Frequency Weekday Time Format / Place Period  
weekly Mo 14-16 X-E0-210 07.04.-18.07.2014
not on: 4/21/14 / 6/9/14

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Subject assignments

Module Course Requirements  
39-Inf-MIKE Modularisierter individueller Kompetenz-Erwerb (MiKE) - Ungraded examination Student information
39-M-Inf-MIKE Modularisierter individueller Kompetenz-Erwerb (MiKE) - Ungraded examination Student information

The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.

Degree programme/academic programme Validity Variant Subdivision Status Semester LP  
Bioinformatik und Genomforschung / Bachelor (Enrollment until SoSe 2011) Individueller Ergänzungsber Wahl 6. 4 benotet /unbenotet  
Bioinformatik und Genomforschung / Master (Enrollment until SoSe 2012) Individueller Ergänzungsb Wahl 2. 4 benotet /unbenotet  
Intelligente Systeme / Master (Enrollment until SoSe 2012) Individuelle Ergänzung Wahl 2. 4 benotet /unbenotet  
Kognitive Informatik / Bachelor (Enrollment until SoSe 2011) Individueller Ergänzungsb Wahl 4. 6. 4 benotet /unbenotet  
Medieninformatik und Gestaltung / Bachelor (Enrollment until SoSe 2011) Individueller Ergänzungs Wahl 6. 4 benotet /unbenotet  
Naturwissenschaftliche Informatik / Bachelor (Enrollment until SoSe 2011) Individueller Ergänzungsbereic Wahl 6. 4 benotet /unbenotet  
Naturwissenschaftliche Informatik / Master (Enrollment until SoSe 2012) Individuelle Ergänzung Wahl 2. 4 benotet /unbenotet  

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Last update basic details/teaching staff:
Friday, December 11, 2015 
Last update times:
Thursday, April 3, 2014 
Last update rooms:
Thursday, April 3, 2014 
Type(s) / SWS (hours per week per semester)
seminar (S) / 2
Language
This lecture is taught in english
Department
Faculty of Technology
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44864119