Virtual humans are widely used in many research and commercial applications, be it as an assistant on the Ikea website, in (serious) games, or as assistants in the homes of the elderly. By allowing interaction in the form of a conversation, virtual humans provide human computer interfaces that are intuitive and pleasant to work with. Nonverbal social behavior plays a crucial role in communicating information in conversations.
In this course you will be working on designing and implementing algorithms that generate -in real time- conversational animations such as gestures, head nods and facial expressions. Techniques that can be explored include (but are not limited to) motion capture editing, procedural animation, corpus based machine learning.
The course will start with a few lectures introducing the available corpora and animation framework. This is followed by a (individual or group) project. Students are required to deliver a presentation of their planned project, a (short) project report and to give a live demonstration of the developed software.
Frequency | Weekday | Time | Format / Place | Period |
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Module | Course | Requirements | |
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39-Inf-11_ver1 Mensch-Maschine-Interaktion | Vertiefung Mensch-Maschine-Interaktion | Student information | |
39-Inf-EGMI Ergänzungsmodul Informatik | vertiefende Übung 1.1 zu einer Vorlesung | Ungraded examination
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Student information |
39-M-Inf-MIKE Modularisierter individueller Kompetenz-Erwerb (MiKE) | - | Ungraded examination | Student information |
39-M-Inf-VHC Virtual Humans and Conversational Agents | Virtual Humans/Verhaltenssimulation | Study requirement
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Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.