In this seminar, we will experience analog games as cultural practices by firsty playing a selection of games. We will then also analyze and understand them from a range of perspectives - this includes taking into account key concepts from game studies as well as exploring their potential for (language) teaching/learning settings. You will then have the chance to apply your kowledge by developing your own game and trying out your peers' ideas.
Notwendige Voraussetzungen: FsB vom 15.11.2023 (Einschreibung ab SoSe 2023)
Vor dem Besuch der Veranstaltungen in den Profilmodulen muss der Language Proficiency Test (23-ANG-Basis1) bestanden sein. Im Master of Education gilt diese Voraussetzung mit dem erfolgreichen Masterzugang als erbracht.
Frequency | Weekday | Time | Format / Place | Period |
---|
Module | Course | Requirements | |
---|---|---|---|
23-ANG-AngVM6 Vertiefungsmodul 6: Media, Arts & Communication | VM 6.2 Creative Production | Study requirement
|
Student information |
- | Ungraded examination | Student information | |
23-ANG-Profil6 Profilmodul 6: Media, Communication and Creative Practices | Profil6.2 Creative Production | Study requirement
|
Student information |
- | Graded examination | Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.
A corresponding course offer for this course already exists in the e-learning system. Teaching staff can store materials relating to teaching courses there: