392113 Einführung in die Computergrafik (V) (WiSe 2015/2016)

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With this lecture we give an introduction to theoretical and practical foundations of Computer Graphics. Our main topic is to visualize (or render) a 3D scene as seen from a certain camera position. However, to achieve this goal we first have to understand and master several sub-problems, where we can make use of knowledge and techniques from several other disciplines (physics, art, biology, mathematics, computer science): How does light propagate through a scene after it gets emitted from a light source? How does light interact with objects of different materials? How does a camera or the human visual system work? How does stereoscopic rendering work? What is light, what is color? How do we represent 3D models and scenes?

The lecture consists of four main parts:

  • We will start with Global Illumination, which answers the above questions to a sufficient degree and allows us to render photo-realistic images (e.g. for movies). Using some math, efficient algoriths, and clever data structures leads to methods that render nice images in minutes (instead of hours or days).
  • Interactive frame rates can be achieved by so-called rasterization pipelines, which simplify the light transport and performs all computations in a parallelized and pipelined manner on the graphics card (GPU). We will implement both a software rendering system (to understand the basic principles) and an OpenGL rendering system (real-time rendering, e.g. for games).
  • After understanding the process of rendering, we focus on its input, which is a geometric description of a scene. We will see several representations for geometric objects that each have their own advantages and drawbacks. Besides triangle meshes, we will discuss implicit surfaces (used for constructive solid geometry, CSG) and freeform curves and surfaces (used in Computer Aided Design, CAD).
  • We will briefly discuss character animation and rendering, where we focus on simple (hence efficient) linear blend skinning for skeletal animation and linear blend shapes for face animation.

Most of the techniques you only really understand if you try to use them, i.e., if you implement them. Our exercises therefore consist of four mini-projects (global illumincation, software rasterizer, OpenGL renderer, geometric modeling) of 3-4 weeks each. Our tutors have weekly consulting hours, where students can get help if they have trouble with the implementation. At the end of each mini-project, students will present their results in the exercise course.

Upon request the lecture will be given in English.

Requirements for participation, required level

  • Basic knowledge of linear algebra and analysis is required. You should have passed your Mathe 1+2 courses.
  • The programming exercises will be done in C++. We'll have a C++ crash course at the beginning.

Bibliography

  • Foley, van Dam, Feiner, Hughes: Computer Graphics: Principles and Practice, Addison-Wesley Longman, 1996
  • Glassner: An Introduction to Ray Tracing, Academic Press, 1989
  • Pharr, Humphreys: Physically Based Rendering, Morgan Kaufmann, 2004
  • Wright, Haemel, Sellers, Lipchak: OpenGL SuperBible: Comprehensive Tutorial and Reference, Addison-Wesley Longman, 2010
  • Rost, Licea-Kane, Ginsburg, Kessenich: OpenGL Shading Language, 3. Edition, Addison-Wesley Longman, 2009
  • Munshi, Ginsburg, Shreiner: OpenGL ES 2.0 Programming Guide, Addison-Wesley Longman, 2008
  • Farin: Curves and Surfaces for CAGD. A Practical Guide, Morgan Kaufmann, 2001

External comments page

http://graphics.uni-bielefeld.de/teaching/ws15/graphics/

Teaching staff

Dates ( Calendar view )

Frequency Weekday Time Format / Place Period  
wöchentlich Di 14-16 T2-205 19.10.2015-12.02.2016
not on: 12/29/15 / 1/5/16
wöchentlich Do 16-18 H2 19.10.2015-12.02.2016
not on: 12/24/15 / 12/31/15

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Subject assignments

Module Course Requirements  
39-Inf-CG Grundlagen der Computergrafik Computergrafik Graded examination
Student information

The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.

Degree programme/academic programme Validity Variant Subdivision Status Semester LP  
Bioinformatik und Genomforschung / Bachelor (Einschreibung bis SoSe 2011) Grundlagen der Computergrafik Wahlpflicht 5. 10 unbenotet /benotet V+Ü und mdl. Prüfung  
Informatik / Bachelor (Einschreibung bis SoSe 2011) Nebenfach Grundlagen der Computergrafik Wahlpflicht 5. 10 unbenotet /benotet V+Ü und mdl. Prüfung  
Kognitive Informatik / Bachelor (Einschreibung bis SoSe 2011) Grundlagen der Computergrafik Wahlpflicht 5. 10 unbenotet /benotet V+Ü und mdl. Prüfung  
Medieninformatik und Gestaltung / Bachelor (Einschreibung bis SoSe 2011) Grundlagen der Computergrafik Wahlpflicht 5. 10 unbenotet /benotet V+Ü und mdl. Prüfung  
Medienwissenschaft, interdisziplinäre / Master (Einschreibung bis SoSe 2014) Hauptmodul 4 Wahlpflicht 1. 10 unbenotet /benotet V+Ü und mdl. Prüfung  
Naturwissenschaftliche Informatik / Bachelor (Einschreibung bis SoSe 2011) Grundlagen der Computergrafik Wahlpflicht 5. 10 unbenotet /benotet V+Ü und mdl. Prüfung  

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Friday, December 11, 2015 
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Wednesday, July 1, 2015 
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Wednesday, July 1, 2015 
Type(s) / SWS (hours per week per semester)
Vorlesung (V) / 4
Language
This lecture is taught in english
Department
Technische Fakultät
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