Three-dimensional geometric models are the base for applications in computer graphics, computer vision, computer-aided design, and many other related fields. This course will address computerized modeling of 3D geometry using
Central will be data structures and algorithms for creating, manipulating, editing, and analyzing 3D models
The course is largely based on courses given at UBC and SFU:
https://www.cs.ubc.ca/~sheffa/dgp/
https://www.sfu.ca/outlines.html?2023/spring/cmpt/764/g100
The following slides provide additional details and context to the existing visual computing modules at Bielefeld University by the Visual AI group:
https://docs.google.com/presentation/d/e/2PACX-1vRGyE0j_cU324qp-vOEE4hEBPn3HdwliZQqeg_vT0w7Yt9EUXmgFB6NamL_ynqeBMYRgD-cdvfvXobA/pub?start=false&loop=false&delayms=3000
Required skills: Excellent Python programming skills (>1 year), fundamental mathematics (linear algebra), and basics of machine learning or neural networks.
Optional skills: PyTorch or C++ experience and knowledge in one of geometry, computer graphics, or computer vision (lectures or projects) helps but is not required.
Students need not be experts in all aspects of visual computing but have a strong background in one of graphics, vision, and machine learning. These skills are typically acquired through lectures or by private projects, hackathons, and coding competitions.
The papers that will be discussed are from the CVPR, SIGGRAPH, and NeurIPS conferences, or other respected computer vision and graphics venues.
The basis for the lectures is the following book:
"Polygon Mesh Processing" by Mario Botsch, Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno Levy. October 7, 2010 by A.K. Peters/CRC Press.
ISBN: 9781568814261
An excellent practical resource is the polyscope documentation that provides mathematical reasoning and interactive visualization (and is recently available as a python package):
https://polyscope.run/py/
To download models to test your code on, check aim@shape or Thingi10k. You always want to do initial testing on simple surfaces such as a sphere, a cube, or a plane which you can create/export and view using common tools, such as MeshLab, or polyscope.
Frequency | Weekday | Time | Format / Place | Period |
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Module | Course | Requirements | |
---|---|---|---|
39-M-Inf-AI-app Applied Artificial Intelligence | Applied Artificial Intelligence: Seminar | Student information | |
39-M-Inf-AI-app-foc Applied Artificial Intelligence (focus) | Applied Artificial Intelligence (focus): Seminar | Student information | |
- | Graded examination | Student information | |
39-M-Inf-INT-app Applied Interaction Technology | Applied Interaction Technology: Seminar | Student information | |
- | Graded examination | Student information | |
39-M-Inf-INT-app-foc Applied Interaction Technology (focus) | Applied Interaction Technology (focus): Seminar | Student information | |
- | Graded examination | Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.
The focus of this seminar is on reading, presenting, and discussing seminal papers in computer graphics (CG) and the adjecent fields of machine learning (ML) and computer vision (CV).
The instructors will give a few lectures during the first half of the term, to teach the essentials to students of all backgrounds.
Students present one paper, lead the discussion of one paper, and engage in the discussion of the papers presented by others, including the writing style, strengths, limitations, and ethical implications.
A report and small assignments written in PyTorch support the practical understanding of probabilistic models, as typical for seminars+tutorial.