Language:
English or German, depending on participants
General Goal of the Project:
3D modelling is a useful skill for many different applications. In the frame of the project, we will address
different aspects and provide opportunities to try different techniques and applications.
Topics we may cover, depending on the interests of the students, are
This project will focus on different methods for 3D modelling, targeting at models that can be used in
interactive virtual reality applications. The participants will
Modelling Projects
Participants may choose one of a selection of modeling projects. Some of these projects will be provided
by the CLFVR team and may be rooted in current research projects. In addition to that, there will be a
call for projects proposals to which all master students of the VR course may submit their ideas to.
Procedure:
The procedure of the project is as follows:
Phase 1 (April‐May): Seminar courses on methods, with short presentations and discussions
Phase 2 (May‐July): Practical phase
Phase 3 (July): Writing/Documentation phase
Remarks:
As a conclusion of the project, a report will be written. This report will be in the shape of a technical
documentation of a specific working procedure. The report may be accompanied by a video or an
example.
This project may lay the foundation for many interesting questions or application problems which could
be addressed in a bachelor or master thesis.
Teilnahmevoraussetzungen, notwendige Vorkenntnisse:
Fortgeschrittene ; inkl. Blender 2.7 auf DVD ; der optimale 3D‐Lernkurs mit dem offiziellen
Blender‐Trainer / Ihr Trainer: Sebastian König
Frequency | Weekday | Time | Format / Place | Period |
---|
Module | Course | Requirements | |
---|---|---|---|
23-MeWi-HM5 Praxis-Umgang mit Medien | Lehrveranstaltung I | Graded examination
|
Student information |
Lehrveranstaltung II | Study requirement
|
Student information | |
Lehrveranstaltung III | Study requirement
|
Student information | |
Lehrveranstaltung IV | Study requirement
|
Student information | |
39-Inf-11 Mensch-Maschine-Interaktion | Vertiefung Mensch-Maschine-Interaktion | Ungraded examination
|
Student information |
39-Inf-VR Virtuelle Realität | Virtuelle Realität | Graded examination
|
Student information |
Virtuelle Realität | Student information | ||
Virtuelle Realität | Ungraded examination
|
Student information |
The binding module descriptions contain further information, including specifications on the "types of assignments" students need to complete. In cases where a module description mentions more than one kind of assignment, the respective member of the teaching staff will decide which task(s) they assign the students.
Degree programme/academic programme | Validity | Variant | Subdivision | Status | Semester | LP | |
---|---|---|---|---|---|---|---|
Bioinformatik und Genomforschung / Bachelor | (Enrollment until SoSe 2011) | Virtuelle Realität; Mensch-Maschine-Interaktion | Wahlpflicht | 6. | 4 | unbenotet | |
Informatik / Bachelor | (Enrollment until SoSe 2011) | Nebenfach | Virtuelle Realität; Mensch-Maschine-Interaktion | Wahlpflicht | 6. | 4 | unbenotet |
Kognitive Informatik / Bachelor | (Enrollment until SoSe 2011) | Mensch-Maschine-Interaktion; Virtuelle Realität | Wahlpflicht | 6. | 4 | unbenotet | |
Medieninformatik und Gestaltung / Bachelor | (Enrollment until SoSe 2011) | Mensch-Maschine-Inter; Virtuelle Realität | Wahlpflicht | 6. | 4 | unbenotet | |
Medienwissenschaft, interdisziplinäre / Master | (Enrollment until SoSe 2014) | Hauptmodul 4; Hauptmodul 6 | Wahlpflicht | 4 | unbenotet | ||
Naturwissenschaftliche Informatik / Bachelor | (Enrollment until SoSe 2011) | Mensch-Maschine-Interaktion; Virtuelle Realität | Wahlpflicht | 6. | 4 | unbenotet | |
Studieren ab 50 |
master 10 to 15 pages, including examples, not graded)