With this lecture we give an introduction to theoretical and practical foundations of Computer Graphics. Our main topic is to visualize (or render) a 3D scene as seen from a certain virtual camera position. However, to achieve this goal we first have to understand and master several sub-problems, where we can make use of knowledge and techniques from several other disciplines (physics, art, biology, mathematics, computer science): How does light propagate through a scene after it gets emitted from a light source? How does light interact with objects of different materials? How does a camera or the human visual system work? How does stereoscopic rendering work? What is light, what is color? How do we represent 3D models and scenes?
The lecture consists of four main parts:
Most of the techniques you only really understand if you try to use them, i.e., if you implement them. Our exercises therefore consist of three mini-projects (global illumincation, real-time OpenGL renderering, geometric modeling) of about 4 weeks each. The programming exercises are now mandatory. You do not have to hand in code, but you will have to present your solution of the programming exercises to the TA during the exercises classes.
Rhythmus | Tag | Uhrzeit | Format / Ort | Zeitraum |
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Datum | Uhrzeit | Format / Raum | Kommentar zum Klausurtermin |
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Zeige vergangene Klausurtermine >>
Modul | Veranstaltung | Leistungen | |
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39-Inf-CG Grundlagen der Computergrafik | Computergrafik | unbenotete Prüfungsleistung
benotete Prüfungsleistung |
Studieninformation |
Die verbindlichen Modulbeschreibungen enthalten weitere Informationen, auch zu den "Leistungen" und ihren Anforderungen. Sind mehrere "Leistungsformen" möglich, entscheiden die jeweiligen Lehrenden darüber.
Studiengang/-angebot | Gültigkeit | Variante | Untergliederung | Status | Sem. | LP | |
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Medienwissenschaft, interdisziplinäre / Master | (Einschreibung bis SoSe 2014) | Hauptmodul 4 | Wahlpflicht | 1. | 10 | unbenotet /benotet V+Ü und mdl. Prüfung | |
Studieren ab 50 |
Zu dieser Veranstaltung existiert ein Lernraum im E-Learning System. Lehrende können dort Materialien zu dieser Lehrveranstaltung bereitstellen: